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Page name: World of Magic Classes [Logged in view] [RSS]
2010-01-14 01:46:02
Last author: wicked fae mage
Owner: Fearathress
# of watchers: 8
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D20: 16
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Paladin- A holy warrior also known as Knights, a paladin encompasses everything good and pure. They have taken a vow to protect the innocent and get rid of those who threaten to bring harm. As a Paladin you have certain magical abilities; self-healing, lower- healing of others, holy light, truth detection. [You can pick 3.]
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Sorcerer- Magic user; a sorcerer uses spells from a spell book. Once the spell is used it disappears from the book. Every day a sorcerer must sit down and rewrite all the spells that disappeared into their book.  They are limited to the spells they may cast depending on their alignment and deity. Evil can only cast evil spells, and good only good. Some deities will only let a sorcerer cast certain elemental spells.
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Ranger- The protectors of the forest, rangers are tuned into the surroundings around them including animals. Rangers always have a familiar of their choice, a life bonding with one animal. Rangers are proficient in the use of the long/composite bow and one type of sword. Rangers are also in tuned with magic; however it tends to mostly due with the forest and slight healing.
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Rogue- Someone anyone should watch for; a thief. Rogues are specially trained individuals who can get in and out of situations and are proficient in not being seen. Having sleight of hand also comes in handy when picket pocketing or swiping things in plain sight. However, they are not immune to all sight, and have no magical skills what so ever.
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Clerics- Healers and fighters, clerics are a special group of people who serve the good through every day to day healing of the smallest wounds to disease and death. However, unlike regular healers, clerics are also fighters. When you get into a skirmish or a battle you want a cleric at your back. They are proficient in magical swords, knives, and the short bow. Magically, they can heal almost any wound, and once a day they can resurrect someone who just recently (past 24 hrs) died, they can detect truth, holy light, and once a day they can smite.
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Swashbucklers- A swashbuckler exhibits exceptional courage and swordfighting skill, a strong sense of honor and justice, a chivalric romantic sense, and the capacity for wit, style, and resourcefulness under pressure. They are proficent in no more than two types of swords at a time and always carry some type of small shield on their opposite dominate arm.
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Monk-Monks have several quasi-magical abilities (such as the ability to evade damage from magical attacks) in addition to their combat abilities. Monks typically use only their bare hands as weapons, delivering blows comparable in power to magical weapons. They also posses many supernatural abilities knowon as ki powers, which make a monk able to resist disease, poison, and certain spells, to move more swiftly, and to reduce damage from falls and area attacks. However this can only happen once a day
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Barbarian- Barbarians are a special sect of people who can call upon rage to produce super-human strength and dexterety. Only twice a day for twenty minutes. During their rage however, they cannot decifer who is aly and who is enemy.
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Artisan- An Artisan is someone who has the art of words or the art of pictures. Meaning when they write or draw/paint what is told within the story through the words or picture has magic behinde it and usauly comes true. However, it can not always be controlled. There are only two true masters of this art.
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Druid- Druids are free to use different forms of weaponry, but they lose the ability to cast spells or change into animal form for a day if they wear metal armor. The alignment restrictions; Chaotic Neutral, Lawful Neutral, Neutral Good, Neutral Evil, or True Neutral, to reflect belief in the balance and amoral, impartial character of the natural world. Druids also have the ability to have a special animal companion, spontaneously convert a prepared spell in order to summon an animal that will serve as a temporary but loyal ally. Once a week a druid may be able to change into one elemental and can only animal shape 3 times per day.
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Wizard- Magic user; wizards use wands and materials to do spells. All their spells are always known and never forgotten. However, to do a spell they must have all the materials needed.
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Bard- Also a magic user, a bard wields magic through the use of their voice and or musical instrument.




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2009-09-08 [Araglas]: did you mean to put Investigators or Invertigators?

2009-12-10 [wicked fae mage]: Perhaps you should put a short description of each class so we know what to expect for character making with powers/abilities?

2009-12-10 [Fearathress]: I will do so soon everything will be changing

2009-12-10 [wicked fae mage]: Alrighty =]

2009-12-10 [Fearathress]: Thanks for the advice though very much appreciated.

2009-12-10 [wicked fae mage]: You're welcome, hun. *hugs*

2009-12-10 [Fearathress]: *hugs*

2009-12-28 [Earoluim]: Aww, no scout,... and is Artisan really a class ?

2009-12-28 [Fearathress]: lol it is here lol and a scout is a ranger

2009-12-28 [Earoluim]: There is actually a difference between the classes

2009-12-28 [wicked fae mage]: There's also a difference between a shape-shifter and caster and healer, but WoW tossed them all into the Druid class.

2009-12-28 [Earoluim]: lol, no kidding

2009-12-28 [wicked fae mage]: The same for elementalist, warrior and healer in shaman, warrior, holy warrior and healer with paladin, black witch, grey witch and white witch with priest...

2009-12-28 [Earoluim]: So, can scout be added to this list, or do I just have to make due with the above ?

2009-12-28 [wicked fae mage]: Fear is offline...so...*waits with you in anticipation*

2009-12-28 [Fearathress]: lol ay, well how about this my friend if you can come up with a discription of exactly what a scout is and message it to me then you can be a scout. =)

2009-12-28 [wicked fae mage]: Would you like some help with descriptions, maybe discussing what makes certain things different?

2009-12-28 [Fearathress]: that would be great!! I am trying to rewrite and plan things to make this rp 10times better but with the recent events its extremly hard

2009-12-28 [wicked fae mage]: Alrighty, give me something to write! MUWAHAHAHAHA!
I use some of Blizzard's classes and some of my own, but here is my descriptions from a rant...

warrior-your character should be heavily armored and can afford to take a few hits, but are slow and more powerful attackers and are versatile when it comes to weaponry, including shields.

paladin-your character is heavily armored with some holy powers, but doesn't have the skills to do ranged combat with a bow, gun etc, though you can use a shield.

knight-your character is heavily armored and skilled mostly with swords, axes and poles with no ranged combat abilities and generally do not use a shield.

ranger-your character is usually wearing mail, scale and or leather. You do not carry a shield and are most skilled with a bow, crossbow, long bow, sling weapons (whips and such), guns. You can use close combat weapons, but you are not a skilled with them. You're a faster attacker, not really powerful.

spiritualist, witch doctor, shaman-your character wears leather, scale and mail and can use a shield. Generally you can use lightning magic, wood magic and a form of holy magic but you have no ranged weapon abilities. You are strong with close combat, though.

druid, beast master-your character wears mostly leather and is in tuned with nature. You can use some wood magic, wind magic and are skilled mostly with magic and up close fighting. You can heal as well.

rogue, thief-your character wears mostly leather and is better off sneaking around and using fast attacks with fast weapons.

witch, warlock, mage, sorcerer....-your character should wear cloth. Yes, picture the pointy hats and long robes. You should not rely on a weapon, except a last resort and you should be blasting magic. But even on WoW they give the classes specializations and things that they can use. Witches should either be good, evil or grey. Good witches are healers, grey witches play other elements like fire, ice etc. while evil witches curse and use shadow magic. With this, pick one or two elements and leave it at that.

monk-a warrior in cloth armor that is good with fist weapons, and is skilled in martial arts with no ranged capabilities.

spell blade-warriors that wear leather with one element of destructive power, ie ice, fire, lightning, water

barbarian-wears scale or mail armor and uses blunt weapons and a few ranged

bard-traveling singers who are generally well-liked and try to avoid confrontation, but who are specialized with swords, daggers and possibly shields if they need to.

And equipment if you wanna go that far:
A-In RPG's, you must improve your equipment for better stats to take on stronger enemies. In RP's men seem to all be wearing tight girl jeans and girls are slutting off for no reason wearing a dress that would be better classified as a belt and go-go boots.

B-Basic Weaponry. Swords, Axes, Hammers, Maces, Poles, Bows, Slings, Hands, Short, Guns, Staves, Wands, Shields.

Swords can be one-handed and fast or two-handed and slow. Fast weapons can attack more, slow weapons hit harder.

Axes can be one-handed and fast or two-handed and slow. Fast weapons can attack more, slow weapons hit harder.

Hammers can be one-handed and fast or two-handed and slow. Fast weapons can attack more, slow weapons hit harder.

Maces can be one-handed and fast or two-handed and slow. Fast weapons can attack more, slow weapons hit harder.

Poles are all two-handed. Scythes, Bills, Lances and Pitchforks are all poles.

Bows are either short bows which are intended for accuracy, long bows are intended to project arrows over a long distance, crossbows are used more for close ranged with bolts instead of arrows and are usually depicted as the smaller bows.

Slings are less heard of and include whips, chains, lassos, rope in general, sling darts, nun-chucks and sling shots.

Hand weapons are also unheard of. Allow me to make an assassins creed reference. The hidden hand blade worn by the main character is a hand weapon. As are brass knuckles, cat claws and such.

Short weapons is my way of saying knives, daggers, throwing knives, throwing stars, swords that are only used to block and wrist bands that are used to block.

Guns are a given obvious. They require bullets in the magazine or chamber and are usually used from a distance, save during intense kidnapping scenes. Scopes are added for accuracy with sniping and aim for the head xD

Staves are most often seen with wise witch doctors. The are fairly obvious, long, thick stick that hurts when Rafiki hits you over the head. Some are magical etc and so on and so forth.

Wands like Harry Potter. I accept these as weapons since we've already seen what they can do with the proper words read. Magical and so on.

Shields are self-explanatory. Use them to block. Unless you watch Troy, then you know to use them as an entire barrier with a handful of men to advance forward despite the arrows raining from the sky. Either way, big, bulky and require strength to move.

C-Magical items.

Also acceptable are magic rings, necklaces, orbs, stones, capes, crowns and so on. I'd like to see more of these in fact.

2009-12-28 [Fearathress]: Oh my gosh that is like perfect!!!!!!!!!!

2009-12-28 [wicked fae mage]: Lol, thanks. It came from a rant about me being tired of the same old characters and wanting to see something that shows effort and some heart with their creator :)

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